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Co-creator of Dungeons & Dragons dies at 61

Co-creator of Dungeons & Dragons dies at 61
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Co-creator of Dungeons & Dragons dies at 61

MINNEAPOLIS – Dave Arneson, one of the co-creators of the Dungeons & Dragons fantasy game and a pioneer of role-playing entertainment, died after a two-year battle with cancer, his family said Thursday. He was 61.

Arneson's daughter, Malia Weinhagen of Maplewood, said her father died peacefully Tuesday in hospice care in St. Paul.

Arneson and Gary Gygax developed Dungeons & Dragons in 1974 using medieval characters and mythical creatures. The game known for its oddly shaped dice became a hit, particularly among teenage boys. It eventually was turned into video games, books and movies. Gygax died in March 2008.

"The biggest thing about my dad's world is he wanted people to have fun in life," Weinhagen said. "I think we get distracted by the everyday things you have to do in life and we forget to enjoy life and have fun.

"But my dad never did," she said. "He just wanted people to have fun."

Dungeons & Dragons players create fictional characters and carry out their adventures with the help of complicated rules. The quintessential geek pastime, it spawned copycat games and later inspired a whole genre of computer games that's still growing in popularity.

"(Arneson) developed many of the fundamental ideas of role-playing: that each player controls just one hero, that heroes gain power through adventures, and that personality is as important as combat prowess," according to a statement from Wizards of the Coast, a subsidiary of Hasbro, Inc. that produces Dungeons & Dragons.

Blackmoor, a game Arneson was developing before D&D, was the "first-ever role-playing campaign and the prototype for all (role-playing game) campaigns since," the company said.

Arneson and Gygax were dedicated tabletop wargamers who recreated historical battles with painted miniature armies and fleets. They met in 1969 at a convention, and their first collaboration, along with Mike Carr, was a set of rules for sailing-ship battles called "Don't Give Up the Ship!"

In later years, Dave published other role-playing games and started his own game-publishing company and computer game company. He also taught classes in game design. He was inducted into the Academy of Adventure Gaming Arts and Design Hall of Fame in 1984.

Weinhagen said her father enjoyed teaching game design at Full Sail University in Winter Park, Fla., in recent years, where he taught students to make a solid set of rules for their games.

"He said if you have a good foundation and a good set of rules, people would play the game again," Weinhagen said.

Arneson is survived by Weinhagen and two grandchildren. A public memorial service was planned April 20, from 4 to 8 p.m., at Bradshaw Funeral Home in St. Paul.


Article taken from Yahoo.


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"If what you're seeing is an open book...Thats great. Well, I'm an open book. But I'm real shy." ~Blue October, "The Answer"
Noooooo!

Goodnight sweet prince. We'll always have those late nights and early mornings, cranked up on caffeine and compulsively rolling d20s.



On a side note, I remember what my mom asked me when she saw my player's handbook for the first time. "Are you worshiping the devil?" Which is coincidentally very similar to what she said after shuffling through my MTG mono-black control deck. <3


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(USER WAS AWESOME FOR THIS POST)

AFK: Attack, Fight, Kill! The healer is telling you to go pull mobs.
WTF: Way To Fight! The healer is applauding your tactical genius.
OOM: Out Of Mobs, go pull more.
"Being around you makes me feel nicer [by comparison]."
-Valaheea
"You can't use math to determine (your) spec." - Vomit of Ursin, on rogue class mechanics
I give you the D&D player reaction upon hearing of this news...


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I guess he failed his save.


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Quote by Locklear
I guess he failed his save.



Haha, I was thinking the same (missed his Dex roll). Well, that is the D&D player in Laver's post.

I haven't played D&D years. It was a big part of my life in the 80s. D&D was a great concept and I don't mind giving a belated kudos to the creators.


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I still play weekly. And no, Laver, my reaction wasn't to fall out of my chair. It was to start calling/emailing people. Sorry.


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"If what you're seeing is an open book...Thats great. Well, I'm an open book. But I'm real shy." ~Blue October, "The Answer"
Quote by Mordru

Haha, I was thinking the same (missed his Dex roll). Well, that is the D&D player in Laver's post.


Yeah, falling out of your chair would be a failed reflex save. I think losing a battle with cancer would be a series of failed fortitude saving throws.

Speaking of battles with cancer, I have an imageboard to troll.




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(USER WAS AWESOME FOR THIS POST)

AFK: Attack, Fight, Kill! The healer is telling you to go pull mobs.
WTF: Way To Fight! The healer is applauding your tactical genius.
OOM: Out Of Mobs, go pull more.
"Being around you makes me feel nicer [by comparison]."
-Valaheea
"You can't use math to determine (your) spec." - Vomit of Ursin, on rogue class mechanics


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