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World of Warcraft: changes to emblem system in 3.2 Jaime SkeltonGo to Jaime's Home Page June 19, 10:57 PM
Blizzard EntertainmentAfter Blizzard announced a severe mount system change coming in patch 3.2 ("Call of the Crusade"), World of Warcraft players began to sense that Blizzard was aiming to push more players - and alts - into end game content. Little doubt can be left after the below announcement for the changes to the emblem system in the upcoming patch:
In the next major content patch we will be making changes to the current emblem currency system to give players more reason to run the content we have released already in Wrath of the Lich King and provide a smoother experience for players looking to reach the higher tier content. While these are still subject to change we wanted to provide information on the direction the emblem currency system is headed.
Each of the 10 and 25 player instances of the Crusaders’ Coliseum will drop a new Emblem of Triumph.
Any dungeons that drop Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism in case you want those items instead.
The heroic dungeon daily quest will now reward two Emblems of Triumph and the normal daily dungeon quest will reward one Emblem of Triumph.
The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest will be converted to feats of strength since Heroism and Valor will no longer be available when the patch launches.
A new achievement will be added to collect badges in general. If you had 20 Heroism, 10 Valor and 35 Conquest, you would get credit for the “50 badge” achievement as your total will be 65 badges.
To further encourage players to participate in more 5 player dungeons, the Coliseum’s 5 player instance will drop Champion’s Seals. In addition, the drakes used in The Oculus for the majority of this dungeon will now scale with a character’s gear like the vehicles in Ulduar.
The end goal of all these changes is help minimize the growing gear gap that is causing a lot of frustration for players trying to experience the latest content as well as encourage players to continue running the dungeons that were previously released.
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